As it said in the article “7 thinks you should know about gamification” that “Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior”. In academy, “gamification typically employs elements such as points, badges, or progress bars to engage or motivate students in the learning process.” Using games in teaching does enjoy many benefits since gaming can engage students in the mental situation of “flow ”, which refers to “a mental state experienced during challenging activities in a comfortable zone between 'anxiety' and 'boredom', where the activity at hand is neither too difficult to be frustrating, nor too easy to be menial”. Therefore, students will not feel boring in the game-included learning process.
After the game, I will use a match test with the pictures of the household articles and their names to test if students really acquire the new knowledge. I think room escape game is very suitable to use in a vocabulary class since it provides pictures to students directly. Moreover, students need to use them to solve problems therefore they can remember them deeply.
I hope you get the chance to try out this games or similar ones with your future students to see if they work as planned.
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